
Yes. It's free, and players rate it well.
The average Coilr player has put 9h into Supermarket Together. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
7,117
24h peak
8,759
Peak (tracked)
12,491
Coilr players
56
Positive
94%
Total reviews
98,183
Pos / Neg
92,623 / 5,560
Not enough dated reviews yet to chart a trend.
What players actually get for the price, based on real tracked playtime.
Cost per hour
Free
Free to play
Avg playtime
9 h
across 56 players
Total tracked
516 h
No verified owner has reported a time for Supermarket Together yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
2%
1 of 56 owners
Played last 7 days
1
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when Supermarket Together is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~34%).
Players online by hour (UTC)
Busiest around 15:00 with about 10,606 people in game — 2.4× as many as at 01:00, the quietest hour.
As of September 2026, about 7,117 people are playing Supermarket Together on Steam right now, with a 24-hour peak of 8,759 concurrent players.
Yes, 2% of tracked Supermarket Together owners on Coilr played it within the last two weeks, and roughly 7,117 players are online right now. (as of September 2026)
Yes. It's free, and players rate it well. The average Coilr player has put 9h into Supermarket Together. Steam reviews are very positive.
Yes, Supermarket Together is free to play on Steam.
Across 56 tracked owners on Coilr, the average playtime in Supermarket Together is about 9 hours.
Supermarket Together's player activity peaks around 15:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 34% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)