
Yes. Players rate it highly.
The average Coilr player has put 14h into Shantae: Risky's Revenge - Director's Cut. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
5
24h peak
15
Peak (tracked)
29
Coilr players
3
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
86%
Total reviews
1,731
Pos / Neg
1,482 / 249
% positive by month
No verified owner has scored Shantae: Risky's Revenge - Director's Cut yet.
Sign in to be the firstNo verified owner has reported a time for Shantae: Risky's Revenge - Director's Cut yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Shantae: Risky's Revenge - Director's Cut is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~43%).
Players online by hour (UTC)
Busiest around 20:00 with about 21 people in game — 6.9× as many as at 19:00, the quietest hour.

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As of September 2026, about 5 people are playing Shantae: Risky's Revenge - Director's Cut on Steam right now, with a 24-hour peak of 15 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 14h into Shantae: Risky's Revenge - Director's Cut. Steam reviews are very positive.
Shantae: Risky's Revenge - Director's Cut's player activity peaks around 20:00 UTC, which points to its largest audience being in the Americas region, an estimated 43% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)