
Yes. Players rate it highly.
The average Coilr player has put 7h into Pit People®. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
29
24h peak
29
Peak (tracked)
47
Coilr players
4
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
93%
Total reviews
8,171
Pos / Neg
7,582 / 589
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 4 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Pit People® is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~44%).
Players online by hour (UTC)
Busiest around 01:00 with about 30 people in game — 3.8× as many as at 07:00, the quietest hour.

Worms Clan Wars
Turn-Based · Local Co-Op

Worms W.M.D
Turn-Based Strategy · Turn-Based

For The King
Turn-Based Combat · Turn-Based

Clatter
Turn-Based Combat · Turn-Based

Costume Quest 2
Turn-Based Combat · Comedy

Skulls of the Shogun
Turn-Based · Turn-Based Strategy

Blackguards 2
Turn-Based Combat · Turn-Based

Worms Reloaded
Turn-Based · Turn-Based Strategy
As of September 2026, about 29 people are playing Pit People® on Steam right now, with a 24-hour peak of 29 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 7h into Pit People®. Steam reviews are very positive.
Pit People®'s player activity peaks around 01:00 UTC, which points to its largest audience being in the Americas region, an estimated 44% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)