
Yes. It's free, and players rate it well.
The average Coilr player has put 40h into Banana. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
3,432
24h peak
3,622
Peak (tracked)
28,117
Coilr players
29
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
82%
Total reviews
96,968
Pos / Neg
79,337 / 17,631
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
Free
Free to play
Avg playtime
40 h
across 29 players
Total tracked
1,159 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
3%
1 of 29 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Banana is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~40%).
Players online by hour (UTC)
Busiest around 09:00 with about 6,626 people in game — 2.1× as many as at 18:00, the quietest hour.
As of September 2026, about 3,432 people are playing Banana on Steam right now, with a 24-hour peak of 3,622 concurrent players.
Yes, 3% of tracked Banana owners on Coilr played it within the last two weeks, and roughly 3,432 players are online right now. (as of September 2026)
Yes. It's free, and players rate it well. The average Coilr player has put 40h into Banana. Steam reviews are very positive.
Yes, Banana is free to play on Steam.
Across 29 tracked owners on Coilr, the average playtime in Banana is about 40 hours.
Banana's player activity peaks around 09:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 40% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)