
Yes. Players rate it highly.
The average Coilr player has put 4h into GemCraft - Chasing Shadows. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
84
24h peak
141
Peak (tracked)
160
Coilr players
6
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
95%
Total reviews
4,400
Pos / Neg
4,177 / 223
% positive by month
No verified owner has reported a time for GemCraft - Chasing Shadows yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 6 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when GemCraft - Chasing Shadows is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~30%).
Players online by hour (UTC)
Busiest around 20:00 with about 131 people in game — 2.0× as many as at 05:00, the quietest hour.

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As of September 2026, about 84 people are playing GemCraft - Chasing Shadows on Steam right now, with a 24-hour peak of 141 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 4h into GemCraft - Chasing Shadows. Steam reviews are very positive.
Across 6 tracked owners on Coilr, the average playtime in GemCraft - Chasing Shadows is about 4 hours.
GemCraft - Chasing Shadows's player activity peaks around 20:00 UTC, which points to its largest audience being in the Americas region, an estimated 30% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)