
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 10h into SUNLESS SEA, and at $18.99 that's about 1.90 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
51
24h peak
51
Peak (tracked)
113
Coilr players
15
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
83%
Total reviews
9,561
Pos / Neg
7,938 / 1,623
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$1.82
at $18.99
Avg playtime
10 h
across 15 players
Total tracked
157 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 15 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when SUNLESS SEA is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~36%).
Players online by hour (UTC)
Busiest around 21:00 with about 92 people in game — 2.7× as many as at 07:00, the quietest hour.

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As of September 2026, about 51 people are playing SUNLESS SEA on Steam right now, with a 24-hour peak of 51 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 10h into SUNLESS SEA, and at $18.99 that's about 1.90 per hour. Steam reviews are very positive.
SUNLESS SEA costs $18.99 on Steam (USD). The average Coilr player has put 10 hours in, about 1.90 per hour.
Across 15 tracked owners on Coilr, the average playtime in SUNLESS SEA is about 10 hours.
SUNLESS SEA's player activity peaks around 21:00 UTC, which points to its largest audience being in the Americas region, an estimated 36% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)