
Well-reviewed overall, but recent reviews have dipped, so check what changed first.
The average Coilr player has put 7h into UNLOVED, and at $4.99 that's about 0.71 per hour. Steam reviews are mostly positive. Heads-up: recent reviews are 61% positive, 13 points below its all-time 73%, so something may have changed lately.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
0
24h peak
16
Peak (tracked)
27
Coilr players
4
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
73%
Total reviews
2,151
Pos / Neg
1,573 / 578
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.668
at $4.99
Avg playtime
7 h
across 4 players
Total tracked
30 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 4 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when UNLOVED is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~38%).
Players online by hour (UTC)
Busiest around 19:00 with about 18 people in game — 9.0× as many as at 12:00, the quietest hour.
Well-reviewed overall, but recent reviews have dipped, so check what changed first. The average Coilr player has put 7h into UNLOVED, and at $4.99 that's about 0.71 per hour. Steam reviews are mostly positive. Heads-up: recent reviews are 61% positive, 13 points below its all-time 73%, so something may have changed lately.
UNLOVED costs $4.99 on Steam (USD). The average Coilr player has put 7 hours in, about 0.71 per hour.
UNLOVED's player activity peaks around 19:00 UTC, which points to its largest audience being in the Americas region, an estimated 38% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)