
Yes. Players rate it highly.
The average Coilr player has put 16h into Reassembly. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
20
24h peak
20
Peak (tracked)
30
Coilr players
3
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
94%
Total reviews
4,097
Pos / Neg
3,853 / 244
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Reassembly is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most active in Asia-Pacific, but spread across regions.
Players online by hour (UTC)
Busiest around 05:00 with about 25 people in game — 1.5× as many as at 23:00, the quietest hour.
As of September 2026, about 20 people are playing Reassembly on Steam right now, with a 24-hour peak of 20 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 16h into Reassembly. Steam reviews are very positive.
Reassembly's player activity peaks around 05:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 30% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)