
Players now
21
24h peak
21
Peak (tracked)
34
Coilr players
2
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
72%
Total reviews
5,180
Pos / Neg
3,734 / 1,446
% positive by month
No verified owner has scored Tom Clancy's Splinter Cell Conviction™ yet.
Sign in to be the firstNo verified owner has reported a time for Tom Clancy's Splinter Cell Conviction™ yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Inferred from when Tom Clancy's Splinter Cell Conviction™ is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~36%).
Players online by hour (UTC)
Busiest around 21:00 with about 33 people in game — 2.4× as many as at 09:00, the quietest hour.

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As of September 2026, about 21 people are playing Tom Clancy's Splinter Cell Conviction™ on Steam right now, with a 24-hour peak of 21 concurrent players.
Tom Clancy's Splinter Cell Conviction™ costs $9.99 on Steam (USD). The average Coilr player has put 3 hours in, about 3.33 per hour.
Tom Clancy's Splinter Cell Conviction™'s player activity peaks around 21:00 UTC, which points to its largest audience being in the Americas region, an estimated 36% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)