
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 179h into The Isle, and at $19.99 that's about 0.11 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
19,228
24h peak
26,522
Peak (tracked)
27,965
Coilr players
11
Positive
80%
Total reviews
119,755
Pos / Neg
96,007 / 23,748
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.111
at $19.99
Avg playtime
179 h
across 11 players
Total tracked
1,973 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
9%
1 of 11 owners
Played last 7 days
1
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when The Isle is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most active in Russia & CIS, but spread across regions.
Players online by hour (UTC)
Busiest around 15:00 with about 22,877 people in game — 1.6× as many as at 05:00, the quietest hour.
As of September 2026, about 19,228 people are playing The Isle on Steam right now, with a 24-hour peak of 26,522 concurrent players.
Yes, 9% of tracked The Isle owners on Coilr played it within the last two weeks, and roughly 19,228 players are online right now. (as of September 2026)
Yes. Strong reviews and great value for the hours. The average Coilr player has put 179h into The Isle, and at $19.99 that's about 0.11 per hour. Steam reviews are very positive.
The Isle costs $19.99 on Steam (USD). The average Coilr player has put 179 hours in, about 0.11 per hour.
Across 11 tracked owners on Coilr, the average playtime in The Isle is about 179 hours.
The Isle's player activity peaks around 15:00 UTC, which points to its largest audience being in the Russia & CIS region, an estimated 30% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)