
Yes. Players rate it highly.
The average Coilr player has put 2h into SKYHILL. Steam reviews are mostly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
75
24h peak
75
Peak (tracked)
1,212
Coilr players
4
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
78%
Total reviews
5,760
Pos / Neg
4,512 / 1,248
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 4 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when SKYHILL is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~30%).
Players online by hour (UTC)
Busiest around 21:00 with about 420 people in game — 21.0× as many as at 23:00, the quietest hour.

The Flame in the Flood
Action Roguelike · Survival

WASTED
Action Roguelike · Post-apocalyptic

Roguelands
Action Roguelike · Rogue-like

Death Road to Canada
Action Roguelike · Zombies

Deadly Days
Action Roguelike · Zombies

The Binding of Isaac
Action Roguelike · Rogue-like

The Last Stand: Aftermath
Action Roguelike · Post-apocalyptic

Magicite
Action Roguelike · Rogue-like
As of September 2026, about 75 people are playing SKYHILL on Steam right now, with a 24-hour peak of 75 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 2h into SKYHILL. Steam reviews are mostly positive.
SKYHILL's player activity peaks around 21:00 UTC, which points to its largest audience being in the Americas region, an estimated 30% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)