
Yes. It's free, and players rate it well.
The average Coilr player has put 4h into Relic Hunters Zero: Remix. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
4
24h peak
4
Peak (tracked)
9
Coilr players
6
This game's player count is measured about every 22 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
93%
Total reviews
6,757
Pos / Neg
6,292 / 465
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
Free
Free to play
Avg playtime
4 h
across 6 players
Total tracked
26 h
No verified owner has reported a time for Relic Hunters Zero: Remix yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 6 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Relic Hunters Zero: Remix is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~37%).
Players online by hour (UTC)
Busiest around 11:00 with about 6 people in game — 4.5× as many as at 21:00, the quietest hour.

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As of September 2026, about 4 people are playing Relic Hunters Zero: Remix on Steam right now, with a 24-hour peak of 4 concurrent players.
Yes. It's free, and players rate it well. The average Coilr player has put 4h into Relic Hunters Zero: Remix. Steam reviews are very positive.
Yes, Relic Hunters Zero: Remix is free to play on Steam.
Across 6 tracked owners on Coilr, the average playtime in Relic Hunters Zero: Remix is about 4 hours.
Relic Hunters Zero: Remix's player activity peaks around 11:00 UTC, which points to its largest audience being in the Americas region, an estimated 37% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)