
Yes. Players rate it highly.
The average Coilr player has put 7h into Horizon Chase Turbo. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
7
24h peak
11
Peak (tracked)
22
Coilr players
4
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
92%
Total reviews
5,940
Pos / Neg
5,494 / 446
% positive by month
No verified owner has reported a time for Horizon Chase Turbo yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 4 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Horizon Chase Turbo is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~38%).
Players online by hour (UTC)
Busiest around 00:00 with about 14 people in game — 7.0× as many as at 06:00, the quietest hour.

Sonic & All-Stars Racing Transformed Collection
Racing · Local Multiplayer

Sonic & SEGA All-Stars Racing
Racing · Local Multiplayer

Toybox Turbos
Racing · Local Multiplayer

Slipstream 5000
Racing · Sports

GRID
Racing · Sports

Trials Fusion™
Racing · Sports

Team Sonic Racing™
Racing · Local Multiplayer

App 526920
Racing · Sports
As of September 2026, about 7 people are playing Horizon Chase Turbo on Steam right now, with a 24-hour peak of 11 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 7h into Horizon Chase Turbo. Steam reviews are very positive.
Horizon Chase Turbo's player activity peaks around 00:00 UTC, which points to its largest audience being in the Americas region, an estimated 38% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)