
Yes. Players rate it highly.
The average Coilr player has put 1h into Fingerbones. Steam reviews are mostly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
0
24h peak
0
Peak (tracked)
3
Coilr players
3
This game's player count is measured about every 22 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
79%
Total reviews
3,600
Pos / Neg
2,859 / 741
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Fingerbones is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~32%).
Peak 18:00 UTC

The Moon Sliver
Walking Simulator · Short

the static speaks my name
Short · Walking Simulator

From The Darkness
Walking Simulator · Psychological Horror

SEPTEMBER 1999
Psychological Horror · Horror

My Bones
Walking Simulator · Short

The Lost Souls
Walking Simulator · Short

The Survey
Walking Simulator · Dark

Summerland
Philosophical · Walking Simulator
Yes. Players rate it highly. The average Coilr player has put 1h into Fingerbones. Steam reviews are mostly positive.
Fingerbones's player activity peaks around 18:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 32% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)