
Probably skip it unless it's deeply discounted.
The average Coilr player has put 4h into Kivi, Toilet and Shotgun, and at $0.99 that's about 0.25 per hour. Steam reviews are mixed.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
2
24h peak
2
Peak (tracked)
2
Coilr players
3
This game's player count is measured about every 14 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
52%
Total reviews
510
Pos / Neg
263 / 247
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.264
at $0.99
Avg playtime
4 h
across 3 players
Total tracked
11 h
No verified owner has reported a time for Kivi, Toilet and Shotgun yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Kivi, Toilet and Shotgun is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~34%).
Players online by hour (UTC)
Busiest around 10:00 with about 2 people in game — 1.5× as many as at 23:00, the quietest hour.
As of September 2026, about 2 people are playing Kivi, Toilet and Shotgun on Steam right now, with a 24-hour peak of 2 concurrent players.
Probably skip it unless it's deeply discounted. The average Coilr player has put 4h into Kivi, Toilet and Shotgun, and at $0.99 that's about 0.25 per hour. Steam reviews are mixed.
Kivi, Toilet and Shotgun costs $0.99 on Steam (USD). The average Coilr player has put 4 hours in, about 0.25 per hour.
Kivi, Toilet and Shotgun's player activity peaks around 10:00 UTC, which points to its largest audience being in the Americas region, an estimated 34% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)