
It's free and reviews are mixed. Worth a try.
The average Coilr player has put 1h into Line of Sight. Steam reviews are mixed.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
6
24h peak
6
Peak (tracked)
13
Coilr players
5
This game's player count is measured about every 22 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
60%
Total reviews
9,005
Pos / Neg
5,374 / 3,631
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
Free
Free to play
Avg playtime
1 h
across 5 players
Total tracked
6 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 5 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Line of Sight is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~32%).
Players online by hour (UTC)
Busiest around 21:00 with about 9 people in game — 9.0× as many as at 11:00, the quietest hour.

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As of September 2026, about 6 people are playing Line of Sight on Steam right now, with a 24-hour peak of 6 concurrent players.
It's free and reviews are mixed. Worth a try. The average Coilr player has put 1h into Line of Sight. Steam reviews are mixed.
Yes, Line of Sight is free to play on Steam.
Across 5 tracked owners on Coilr, the average playtime in Line of Sight is about 1 hours.
Line of Sight's player activity peaks around 21:00 UTC, which points to its largest audience being in the Americas region, an estimated 32% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)