
Yes. Players rate it highly.
The average Coilr player has put 2h into State of Mind. Steam reviews are mostly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
1
24h peak
1
Peak (tracked)
12
Coilr players
3
This game's player count is measured about every 22 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
78%
Total reviews
2,299
Pos / Neg
1,793 / 506
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when State of Mind is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~36%).
Players online by hour (UTC)
Busiest around 07:00 with about 3 people in game — 3.0× as many as at 06:00, the quietest hour.

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As of September 2026, about 1 people are playing State of Mind on Steam right now, with a 24-hour peak of 1 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 2h into State of Mind. Steam reviews are mostly positive.
State of Mind's player activity peaks around 07:00 UTC, which points to its largest audience being in the Americas region, an estimated 36% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)