
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 7h into Tricky Towers, and at $14.99 that's about 2.14 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
64
24h peak
87
Peak (tracked)
310
Coilr players
8
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
90%
Total reviews
16,486
Pos / Neg
14,869 / 1,617
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$2.27
at $14.99
Avg playtime
7 h
across 8 players
Total tracked
53 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 8 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Tricky Towers is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~34%).
Players online by hour (UTC)
Busiest around 16:00 with about 210 people in game — 6.0× as many as at 07:00, the quietest hour.
As of September 2026, about 64 people are playing Tricky Towers on Steam right now, with a 24-hour peak of 87 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 7h into Tricky Towers, and at $14.99 that's about 2.14 per hour. Steam reviews are very positive.
Tricky Towers costs $14.99 on Steam (USD). The average Coilr player has put 7 hours in, about 2.14 per hour.
Across 8 tracked owners on Coilr, the average playtime in Tricky Towers is about 7 hours.
Tricky Towers's player activity peaks around 16:00 UTC, which points to its largest audience being in the Americas region, an estimated 34% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)