Planet Harvester: Incremental Odyssey/Achievements

Global completion percentages from Steam, rarest first
Achievements
74
Rarest
23%
Ultra rare (<5%)
0
Avg. completion
66%

World Tour
Play a run on all four planets back to back, never repeating one.

Decision Paralysis
Check out every pre-made color preset. You will probably pick the first one anyway.

I Aim Better
Finish a run with minigun auto-aim switched off. You have hands.

One Swing
Take out every guardian of an obelisk with a single blast.

Collector
Hold at least one of every resource in the game at the same time.

Back to the Roots
Play the first planet again once every planet is unlocked.

Scorched Earth
Destroy every resource on the map in one run.

Last Drops
Grab a fuel booster with under 10% in the tank. Almost empty. Almost.

Winter Stash
Stockpile 1000 wood. There is no such thing as too much wood.

Held the Button
Hold nitro for 10 seconds straight.

Sand Dodger
Finish a run on a sandy planet without touching the quicksand once.

Peak Form
Max out every upgrade. Nothing left to spend on.

Rapid Fire
Max out attack speed on every weapon.

Calculated Luck
Max out critical hit chance on every weapon.

Fully Terraformed
Unlock every planet and every sub-level on them.

Carpet Bombing
Catch 8 resources in one air strike run. One pass, a lot of landscaping.

Radar
Max out your fog reveal radius. The storm has nothing left to hide.

New Paint Job
Repaint your car. It is objectively faster now.

Trade Network
Max out sell speed for the resources of every planet.

Blind Fire
Kill 25 resources hidden in the storm with weapons that do not aim. Not seeing it is not the same as missing.

Full Crew
Field all three drone types at once. Nearly a team.

Landlord of the Galaxy
Unlock a fourth planet. All yours.

Vacuum Cleaner
Pick 50 spilled resources off the ground in a single run. Nothing goes to waste.

Shift After Shift II
Complete 100 runs.

Magpie
Collect 50 boosters.

Gold Rush
Enrich 10 resources with one booster. Half the map lit up.

Manna from Heaven
Get 100 resources out of a single resource booster.

Taster
Trigger every booster effect at least once. They all taste different.

Priorities
Finish a run having destroyed more enriched resources than plain ones.

Guardians Down
Break an obelisk's shield by killing all of its guardians.

Queue Manager
Get 5 orders waiting in the sell queue. Slots ran out, ambition did not.

All-Terrain
Max out your quicksand resistance. The sand is no longer your problem.

Rift Walker
Visit 5 anomalies.

Trunk Overflow
Fill three resource slots to the brim at once. Not a gap left.

Heavy Artillery III
Deal 1,000,000,000 damage in total. The number is getting indecent.

Let It Sit
Try to pick up a resource 100 times in one run with that slot already full.

Eco Driver
Finish a full run without touching nitro. Discipline.

Retail Therapy
Place a sell order for exactly one unit. A boutique operation.

Up to the Sills
Bog down completely in quicksand. The sand wins this one.

Second Thoughts
Cancel a sell order and take the resources back. Happens to everyone.

Frequent Flyer
Unlock a third planet. You are officially on tour.

Pit Stop
Empty a full trunk in a single stop at a station.

Ram Raid
Come in on nitro and finish something off with the saw itself.

Hangar on Wheels
Max out your trunk capacity. It fits an indecent amount now.

Floor It
Use nitro for the first time. Flooring it is a strategy too.

Combo Breaker
Collect 5 boosters within 20 seconds. Too late to stop now.

Overtime
Keep a single run going for over a minute. Nobody is complaining.

Smuggler
Carry 300 resources out of a single anomaly.

Partner in Grime
Get your first drone. It never argues.

Drive-By
Kill 20 resources with the minigun without ever coming to a stop. Stopping is for the weak.

What Was That?
Pick up your first booster.

The Other Side
Step into an anomaly. A hole in space — obviously you drove into it.

Heavy Artillery II
Deal 10,000,000 damage in total.

Shiny
Destroy your first enriched resource. Some of them sparkle, and they pay more.

Deforestation
Destroy 1,000 resources in total.

Loaded III
Earn 1,000,000 coins from selling. Coins pile up faster than you spend them. For now.

Shuttle Run
Unload at a station three times in one run. Back and forth and back again.

Multitasking
Destroy a resource while unloading at a station. Time is money.

Overkill
Hit something for ten times its health. It was already gone, but why not.

Vacation Home
Unlock a second planet. One was never going to be enough.

Lucky Strike
Kill a resource at full health with a single critical hit.

Loaded II
Earn 50,000 coins from selling.

Heavy Artillery
Deal 100,000 damage in total.

Long Shot
Kill something with a saw blade at the very edge of its flight. You had given up on that one.

Bullseye
Land your first critical hit.

Penny Pincher
Finish 3 runs in a row without buying a single upgrade. You have the money. You just cannot bear to spend it.

Self-Sufficient
Finish a run with a full trunk without visiting a single station.

Shift After Shift
Complete 10 runs.

First Deal
Sell your first resource. The market knows your name now.

Everything Must Go
Sell off every last sellable resource. The warehouse echoes.

Fumes and Willpower
Destroy a resource after your fuel has already run dry.

First Bolt
Buy your first upgrade. No going back now.

First Chips
Harvest your first resource. Every empire starts somewhere.

Running on Empty
Run out of fuel. It always happens sooner than you expect.
Percentages are Steam's global unlock rates across all players who own Planet Harvester: Incremental Odyssey, refreshed daily. See live player counts and stats for Planet Harvester: Incremental Odyssey.