Players now
0
24h peak
0
Peak (tracked)
8
Coilr players
0
This game's player count is measured about every 22 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
78%
Total reviews
1,306
Pos / Neg
1,023 / 283
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when Madness Cubed is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~36%).
Players online by hour (UTC)
Busiest around 01:00 with about 8 people in game — 8.0× as many as at 02:00, the quietest hour.

App 362300
Massively Multiplayer · Zombies

Talvisota - Winter War
Massively Multiplayer · Simulation

Z1 Battle Royale: Test Server
Massively Multiplayer · Zombies

POLYWAR
Massively Multiplayer · FPS

Selfie : Sisters of the Amniotic Lens
Massively Multiplayer · Simulation

Ace of Spades: Battle Builder
Zombies · Building

Infestation: The New Beginning
Zombies · Massively Multiplayer

Evolvation
Massively Multiplayer · Simulation
Madness Cubed's player activity peaks around 01:00 UTC, which points to its largest audience being in the Americas region, an estimated 36% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)