
Yes. Players rate it highly.
The average Coilr player has put 9h into Shadowverse CCG. Steam reviews are mostly positive. Recent reviews are trending up: 88% positive lately vs 74% all-time.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
3
24h peak
3
Peak (tracked)
11
Coilr players
10
This game's player count is measured about every 13 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
74%
Total reviews
15,062
Pos / Neg
11,112 / 3,950
% positive by month
No verified owner has reported a time for Shadowverse CCG yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 10 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Shadowverse CCG is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~31%).
Players online by hour (UTC)
Busiest around 22:00 with about 7 people in game — 2.0× as many as at 05:00, the quietest hour.

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As of September 2026, about 3 people are playing Shadowverse CCG on Steam right now, with a 24-hour peak of 3 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 9h into Shadowverse CCG. Steam reviews are mostly positive. Recent reviews are trending up: 88% positive lately vs 74% all-time.
Across 10 tracked owners on Coilr, the average playtime in Shadowverse CCG is about 9 hours.
Shadowverse CCG's player activity peaks around 22:00 UTC, which points to its largest audience being in the Americas region, an estimated 31% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)