
Players now
0
24h peak
0
Peak (tracked)
5
Coilr players
1
This game's player count is measured about every 22 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
53%
Total reviews
219
Pos / Neg
116 / 103
% positive by month
No verified owner has scored Cyber City 2157: The Visual Novel yet.
Sign in to be the firstNo verified owner has reported a time for Cyber City 2157: The Visual Novel yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when Cyber City 2157: The Visual Novel is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~65%).
Peak 11:00 UTC

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Cyber City 2157: The Visual Novel's player activity peaks around 11:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 65% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)