
Yes. Players rate it highly.
The average Coilr player has put 6h into Rick and Morty: Virtual Rick-ality. Steam reviews are mostly positive. Recent reviews are trending up: 85% positive lately vs 75% all-time.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
11
24h peak
11
Peak (tracked)
30
Coilr players
4
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
75%
Total reviews
2,507
Pos / Neg
1,877 / 630
% positive by month
No verified owner has scored Rick and Morty: Virtual Rick-ality yet.
Sign in to be the firstNo verified owner has reported a time for Rick and Morty: Virtual Rick-ality yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 4 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Rick and Morty: Virtual Rick-ality is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~32%).
Players online by hour (UTC)
Busiest around 12:00 with about 26 people in game — 4.5× as many as at 07:00, the quietest hour.
As of September 2026, about 11 people are playing Rick and Morty: Virtual Rick-ality on Steam right now, with a 24-hour peak of 11 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 6h into Rick and Morty: Virtual Rick-ality. Steam reviews are mostly positive. Recent reviews are trending up: 85% positive lately vs 75% all-time.
Rick and Morty: Virtual Rick-ality's player activity peaks around 12:00 UTC, which points to its largest audience being in the Americas region, an estimated 32% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)