![Event[0]](https://cdn.cloudflare.steamstatic.com/steam/apps/470260/header.jpg)
Yes. Players rate it highly.
The average Coilr player has put 3h into Event[0], and at $9.99 that's about 3.33 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
0
24h peak
0
Peak (tracked)
6
Coilr players
5
This game's player count is measured about every 22 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
80%
Total reviews
2,286
Pos / Neg
1,837 / 449
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$3.77
at $9.99
Avg playtime
3 h
across 5 players
Total tracked
13 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 5 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Event[0] is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~44%).
Players online by hour (UTC)
Busiest around 03:00 with about 5 people in game — 5.0× as many as at 10:00, the quietest hour.

Observation
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Inworld Origins
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The Turing Test
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Space · Sci-fi

The Stanley Parable: Ultra Deluxe
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What Remains of Edith Finch
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The Stanley Parable
Dynamic Narration · Narration
Yes. Players rate it highly. The average Coilr player has put 3h into Event[0], and at $9.99 that's about 3.33 per hour. Steam reviews are very positive.
Event[0] costs $9.99 on Steam (USD). The average Coilr player has put 3 hours in, about 3.33 per hour.
Across 5 tracked owners on Coilr, the average playtime in Event[0] is about 3 hours.
Event[0]'s player activity peaks around 03:00 UTC, which points to its largest audience being in the Americas region, an estimated 44% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)