
Mixed. Worth a look, but read the reviews first.
The average Coilr player has put 10h into Dungeon Fighter Online. Steam reviews are mixed. Heads-up: recent reviews are 28% positive, 32 points below its all-time 60%, so something may have changed lately.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
136
24h peak
136
Peak (tracked)
175
Coilr players
3
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
60%
Total reviews
5,725
Pos / Neg
3,452 / 2,273
% positive by month
No verified owner has reported a time for Dungeon Fighter Online yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when Dungeon Fighter Online is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~36%).
Players online by hour (UTC)
Busiest around 16:00 with about 149 people in game — 3.2× as many as at 05:00, the quietest hour.

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As of September 2026, about 136 people are playing Dungeon Fighter Online on Steam right now, with a 24-hour peak of 136 concurrent players.
Mixed. Worth a look, but read the reviews first. The average Coilr player has put 10h into Dungeon Fighter Online. Steam reviews are mixed. Heads-up: recent reviews are 28% positive, 32 points below its all-time 60%, so something may have changed lately.
Dungeon Fighter Online's player activity peaks around 16:00 UTC, which points to its largest audience being in the Americas region, an estimated 36% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)