Yes — strong reviews and great value for the hours.
The average Coilr player has put 18h into SCUM — at $17.99, that's about $1.00 per hour. Steam reviews are mostly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews) — not a paid placement. How this is calculated
Players now
5,489
24h peak
13,619
Peak (tracked)
15,872
Coilr players
4
Positive
74%
Total reviews
125,547
Pos / Neg
93,149 / 32,398
% positive by month
Coilr's own 0–100 score from players who own SCUM — a finer verdict than a thumbs up, independent of Steam reviews.
No scores yet — be the first verified owner to rate SCUM.
Played it? Score it 0–100 — only verified owners can rate.
What players actually get for the price, based on real tracked playtime.
Cost per hour
$1.03
at $17.99
Avg playtime
18 h
across 4 players
Total tracked
70 h
Reported by players who own SCUM — not estimated from playtime, which idle hours and multiplayer inflate.
Main Story
—
no reports yet
Main + Extras
—
no reports yet
Completionist
—
no reports yet
Beat this game? Submit your time — only verified owners can report.
How many tracked owners still play — something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 4 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when SCUM is busiest each day (UTC) — a rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~40%).
Players online by hour (UTC) · peak 14:00 UTC
As of July 2026, about 5,489 people are playing SCUM on Steam right now, with a 24-hour peak of 13,619 concurrent players.
Yes — strong reviews and great value for the hours. The average Coilr player has put 18h into SCUM — at $17.99, that's about $1.00 per hour. Steam reviews are mostly positive.
SCUM costs $17.99 on Steam (USD). The average Coilr player has put 18 hours in — about $1.00 per hour.
SCUM's player activity peaks around 14:00 UTC, which points to its largest audience being in the Asia-Pacific region — an estimated 40% of active players — followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)