
Yes — it's free, and players rate it well.
The average Coilr player has put 1h into Life is Strange 2. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews) — not a paid placement. How this is calculated
Players now
345
24h peak
365
Peak (tracked)
573
Coilr players
4
Positive
87%
Total reviews
40,456
Pos / Neg
35,359 / 5,097
Not enough dated reviews yet to chart a trend.
Coilr's own 0–100 score from players who own Life is Strange 2 — a finer verdict than a thumbs up, independent of Steam reviews.
No scores yet — be the first verified owner to rate Life is Strange 2.
Played it? Score it 0–100 — only verified owners can rate.
What players actually get for the price, based on real tracked playtime.
Cost per hour
Free
Free to play
Avg playtime
1 h
across 4 players
Total tracked
4 h
Reported by players who own Life is Strange 2 — not estimated from playtime, which idle hours and multiplayer inflate.
Main Story
—
no reports yet
Main + Extras
—
no reports yet
Completionist
—
no reports yet
Beat this game? Submit your time — only verified owners can report.
How many tracked owners still play — something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 4 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Life is Strange 2 is busiest each day (UTC) — a rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~31%).
Players online by hour (UTC) · peak 20:00 UTC
As of July 2026, about 345 people are playing Life is Strange 2 on Steam right now, with a 24-hour peak of 365 concurrent players.
Yes — it's free, and players rate it well. The average Coilr player has put 1h into Life is Strange 2. Steam reviews are very positive.
Yes — Life is Strange 2 is free to play on Steam.
Life is Strange 2's player activity peaks around 20:00 UTC, which points to its largest audience being in the Europe & Africa region — an estimated 31% of active players — followed by Americas. (Estimated from global player-count patterns, not exact player locations.)