
Mixed. Worth a look, but read the reviews first.
The average Coilr player has put 1h into Guild Quest. Steam reviews are mixed.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
2
24h peak
2
Peak (tracked)
8
Coilr players
4
This game's player count is measured about every 22 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
65%
Total reviews
1,725
Pos / Neg
1,124 / 601
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 4 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Guild Quest is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~35%).
Players online by hour (UTC)
Busiest around 05:00 with about 5 people in game — 3.3× as many as at 02:00, the quietest hour.

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As of September 2026, about 2 people are playing Guild Quest on Steam right now, with a 24-hour peak of 2 concurrent players.
Mixed. Worth a look, but read the reviews first. The average Coilr player has put 1h into Guild Quest. Steam reviews are mixed.
Guild Quest's player activity peaks around 05:00 UTC, which points to its largest audience being in the Americas region, an estimated 35% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)