
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 19h into Opus Magnum, and at $19.99 that's about 1.05 per hour. Steam reviews are overwhelmingly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
91
24h peak
109
Peak (tracked)
205
Coilr players
8
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
97%
Total reviews
7,192
Pos / Neg
6,995 / 197
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$1.03
at $19.99
Avg playtime
19 h
across 8 players
Total tracked
156 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 8 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Opus Magnum is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~35%).
Players online by hour (UTC)
Busiest around 17:00 with about 156 people in game — 1.9× as many as at 08:00, the quietest hour.

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As of September 2026, about 91 people are playing Opus Magnum on Steam right now, with a 24-hour peak of 109 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 19h into Opus Magnum, and at $19.99 that's about 1.05 per hour. Steam reviews are overwhelmingly positive.
Opus Magnum costs $19.99 on Steam (USD). The average Coilr player has put 19 hours in, about 1.05 per hour.
Across 8 tracked owners on Coilr, the average playtime in Opus Magnum is about 19 hours.
Opus Magnum's player activity peaks around 17:00 UTC, which points to its largest audience being in the Americas region, an estimated 35% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)