
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 15h into GreedFall, and at $34.99 that's about 2.33 per hour. Steam reviews are mostly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
114
24h peak
152
Peak (tracked)
266
Coilr players
9
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
76%
Total reviews
22,022
Pos / Neg
16,746 / 5,276
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$2.29
at $34.99
Avg playtime
15 h
across 9 players
Total tracked
137 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 9 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when GreedFall is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~30%).
Players online by hour (UTC)
Busiest around 19:00 with about 195 people in game — 4.5× as many as at 07:00, the quietest hour.

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As of September 2026, about 114 people are playing GreedFall on Steam right now, with a 24-hour peak of 152 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 15h into GreedFall, and at $34.99 that's about 2.33 per hour. Steam reviews are mostly positive.
GreedFall costs $34.99 on Steam (USD). The average Coilr player has put 15 hours in, about 2.33 per hour.
Across 9 tracked owners on Coilr, the average playtime in GreedFall is about 15 hours.
GreedFall's player activity peaks around 19:00 UTC, which points to its largest audience being in the Americas region, an estimated 30% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)