
Yes. It's free, and players rate it well.
The average Coilr player has put 9h into Quake Champions. Steam reviews are mostly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
100
24h peak
397
Peak (tracked)
475
Coilr players
17
Positive
74%
Total reviews
39,000
Pos / Neg
28,813 / 10,187
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
Free
Free to play
Avg playtime
9 h
across 17 players
Total tracked
146 h
No verified owner has reported a time for Quake Champions yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
6%
1 of 17 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when Quake Champions is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~33%).
Players online by hour (UTC)
Busiest around 19:00 with about 386 people in game — 3.7× as many as at 06:00, the quietest hour.

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As of September 2026, about 100 people are playing Quake Champions on Steam right now, with a 24-hour peak of 397 concurrent players.
Yes, 6% of tracked Quake Champions owners on Coilr played it within the last two weeks, and roughly 100 players are online right now. (as of September 2026)
Yes. It's free, and players rate it well. The average Coilr player has put 9h into Quake Champions. Steam reviews are mostly positive.
Yes, Quake Champions is free to play on Steam.
Across 17 tracked owners on Coilr, the average playtime in Quake Champions is about 9 hours.
Quake Champions's player activity peaks around 19:00 UTC, which points to its largest audience being in the Europe & Africa region, an estimated 33% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)