
Mixed. Worth a look, but read the reviews first.
The average Coilr player has put 1h into Pandemic: The Board Game. Steam reviews are mixed.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
1
24h peak
1
Peak (tracked)
12
Coilr players
3
This game's player count is measured about every 22 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
62%
Total reviews
685
Pos / Neg
423 / 262
% positive by month
No verified owner has reported a time for Pandemic: The Board Game yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Pandemic: The Board Game is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~40%).
Players online by hour (UTC)
Busiest around 16:00 with about 9 people in game — 9.0× as many as at 06:00, the quietest hour.

Plague Inc: Evolved
Outbreak Sim · Strategy

Bio Inc. Redemption
Outbreak Sim · Medical Sim

Infectonator 3: Apocalypse
Outbreak Sim · Simulation

RISK™: Factions
Board Game · Tabletop

Mysterium: A Psychic Clue Game
Board Game · Tabletop

The Witcher Adventure Game
Board Game · Tabletop

Splendor
Board Game · Tabletop

Catan Universe
Board Game · Tabletop
As of September 2026, about 1 people are playing Pandemic: The Board Game on Steam right now, with a 24-hour peak of 1 concurrent players.
Mixed. Worth a look, but read the reviews first. The average Coilr player has put 1h into Pandemic: The Board Game. Steam reviews are mixed.
Pandemic: The Board Game's player activity peaks around 16:00 UTC, which points to its largest audience being in the Americas region, an estimated 40% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)