
Yes. Players rate it highly.
The average Coilr player has put 1h into ChilloutVR. Steam reviews are mostly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
24
24h peak
24
Peak (tracked)
51
Coilr players
3
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
79%
Total reviews
2,412
Pos / Neg
1,903 / 509
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when ChilloutVR is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~51%).
Players online by hour (UTC)
Busiest around 03:00 with about 41 people in game — 2.2× as many as at 17:00, the quietest hour.

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As of September 2026, about 24 people are playing ChilloutVR on Steam right now, with a 24-hour peak of 24 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 1h into ChilloutVR. Steam reviews are mostly positive.
ChilloutVR's player activity peaks around 03:00 UTC, which points to its largest audience being in the Americas region, an estimated 51% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)