
Yes. Players rate it highly.
The average Coilr player has put 5h into Prehistoric Kingdom, and at $29.99 that's about 6.00 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
148
24h peak
172
Peak (tracked)
346
Coilr players
3
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
90%
Total reviews
6,705
Pos / Neg
6,033 / 672
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$5.88
at $29.99
Avg playtime
5 h
across 3 players
Total tracked
15 h
No verified owner has reported a time for Prehistoric Kingdom yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Prehistoric Kingdom is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~30%).
Players online by hour (UTC)
Busiest around 19:00 with about 278 people in game — 2.5× as many as at 08:00, the quietest hour.
As of September 2026, about 148 people are playing Prehistoric Kingdom on Steam right now, with a 24-hour peak of 172 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 5h into Prehistoric Kingdom, and at $29.99 that's about 6.00 per hour. Steam reviews are very positive.
Prehistoric Kingdom costs $29.99 on Steam (USD). The average Coilr player has put 5 hours in, about 6.00 per hour.
Prehistoric Kingdom's player activity peaks around 19:00 UTC, which points to its largest audience being in the Americas region, an estimated 30% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)