
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 9h into Total Tank Simulator, and at $19.99 that's about 2.22 per hour. Steam reviews are mostly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
24
24h peak
24
Peak (tracked)
65
Coilr players
4
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
79%
Total reviews
8,755
Pos / Neg
6,935 / 1,820
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$2.22
at $19.99
Avg playtime
9 h
across 4 players
Total tracked
36 h
No verified owner has reported a time for Total Tank Simulator yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 4 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Total Tank Simulator is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~42%).
Players online by hour (UTC)
Busiest around 13:00 with about 59 people in game — 3.6× as many as at 01:00, the quietest hour.

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As of September 2026, about 24 people are playing Total Tank Simulator on Steam right now, with a 24-hour peak of 24 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 9h into Total Tank Simulator, and at $19.99 that's about 2.22 per hour. Steam reviews are mostly positive.
Total Tank Simulator costs $19.99 on Steam (USD). The average Coilr player has put 9 hours in, about 2.22 per hour.
Total Tank Simulator's player activity peaks around 13:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 42% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)