
Mixed. Worth a look, but read the reviews first.
The average Coilr player has put 2h into Hacker Evolution: Untold, and at $2.99 that's about 1.50 per hour. Steam reviews are mixed.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
0
24h peak
0
Peak (tracked)
241
Coilr players
4
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
61%
Total reviews
455
Pos / Neg
276 / 179
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$1.71
at $2.99
Avg playtime
2 h
across 4 players
Total tracked
7 h
No verified owner has reported a time for Hacker Evolution: Untold yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 4 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Hacker Evolution: Untold is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~38%).
Players online by hour (UTC)
Busiest around 13:00 with about 72 people in game — 71.5× as many as at 22:00, the quietest hour.
Mixed. Worth a look, but read the reviews first. The average Coilr player has put 2h into Hacker Evolution: Untold, and at $2.99 that's about 1.50 per hour. Steam reviews are mixed.
Hacker Evolution: Untold costs $2.99 on Steam (USD). The average Coilr player has put 2 hours in, about 1.50 per hour.
Hacker Evolution: Untold's player activity peaks around 13:00 UTC, which points to its largest audience being in the Americas region, an estimated 38% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)