
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 1h into Distant Space 2, and at $0.99 that's about 0.99 per hour. Steam reviews are very positive. Recent reviews are trending up: 93% positive lately vs 81% all-time.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
0
24h peak
6
Peak (tracked)
38
Coilr players
3
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
81%
Total reviews
1,634
Pos / Neg
1,320 / 314
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$1.04
at $0.99
Avg playtime
1 h
across 3 players
Total tracked
3 h
No verified owner has reported a time for Distant Space 2 yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Distant Space 2 is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~39%).
Players online by hour (UTC)
Busiest around 04:00 with about 19 people in game — 19.0× as many as at 01:00, the quietest hour.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 1h into Distant Space 2, and at $0.99 that's about 0.99 per hour. Steam reviews are very positive. Recent reviews are trending up: 93% positive lately vs 81% all-time.
Distant Space 2 costs $0.99 on Steam (USD). The average Coilr player has put 1 hours in, about 0.99 per hour.
Distant Space 2's player activity peaks around 04:00 UTC, which points to its largest audience being in the Americas region, an estimated 39% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)