
Well-reviewed overall, but recent reviews have dipped, so check what changed first.
The average Coilr player has put 8h into Tales of ARISE. Steam reviews are very positive. Heads-up: recent reviews are 70% positive, 17 points below its all-time 87%, so something may have changed lately.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
191
24h peak
191
Peak (tracked)
332
Coilr players
5
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
87%
Total reviews
36,721
Pos / Neg
31,783 / 4,938
% positive by month
No verified owner has reported a time for Tales of ARISE yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 5 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Tales of ARISE is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~30%).
Players online by hour (UTC)
Busiest around 13:00 with about 285 people in game — 2.4× as many as at 09:00, the quietest hour.

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As of September 2026, about 191 people are playing Tales of ARISE on Steam right now, with a 24-hour peak of 191 concurrent players.
Well-reviewed overall, but recent reviews have dipped, so check what changed first. The average Coilr player has put 8h into Tales of ARISE. Steam reviews are very positive. Heads-up: recent reviews are 70% positive, 17 points below its all-time 87%, so something may have changed lately.
Across 5 tracked owners on Coilr, the average playtime in Tales of ARISE is about 8 hours.
Tales of ARISE's player activity peaks around 13:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 30% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)