
Yes. Players rate it highly.
The average Coilr player has put 14h into Mega Man 11. Steam reviews are very positive, and 33% of tracked owners still played in the last two weeks.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
78
24h peak
110
Peak (tracked)
163
Coilr players
3
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
89%
Total reviews
5,415
Pos / Neg
4,828 / 587
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
33%
1 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Mega Man 11 is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~47%).
Players online by hour (UTC)
Busiest around 03:00 with about 163 people in game — 20.4× as many as at 08:00, the quietest hour.

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As of September 2026, about 78 people are playing Mega Man 11 on Steam right now, with a 24-hour peak of 110 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 14h into Mega Man 11. Steam reviews are very positive, and 33% of tracked owners still played in the last two weeks.
Mega Man 11's player activity peaks around 03:00 UTC, which points to its largest audience being in the Americas region, an estimated 47% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)