Yes. Players rate it highly.
The average Coilr player has put 2h into Exo One. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
2
24h peak
2
Peak (tracked)
10
Coilr players
6
This game's player count is measured about every 22 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
90%
Total reviews
5,274
Pos / Neg
4,743 / 531
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 6 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Exo One is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~44%).
Players online by hour (UTC)
Busiest around 23:00 with about 8 people in game — 7.5× as many as at 11:00, the quietest hour.

STAR WARS™ - X-Wing Alliance™
Space Sim · Space

STAR WARS™ - X-Wing Special Edition
Space Sim · Space

STAR WARS™ X-Wing vs TIE Fighter - Balance of Power Campaigns™
Space Sim · Space

STAR WARS™: TIE Fighter Special Edition
Space Sim · Space

Deliver Us The Moon
Space · Space Sim

Rocket Science
Space Sim · Flight

Reentry - A Space Flight Simulator
Flight · Space Sim

September 7th
Walking Simulator · 3D Platformer
As of September 2026, about 2 people are playing Exo One on Steam right now, with a 24-hour peak of 2 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 2h into Exo One. Steam reviews are very positive.
Across 6 tracked owners on Coilr, the average playtime in Exo One is about 2 hours.
Exo One's player activity peaks around 23:00 UTC, which points to its largest audience being in the Americas region, an estimated 44% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)