
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 9h into Blasphemous, and at $24.99 that's about 2.78 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
515
24h peak
744
Peak (tracked)
1,087
Coilr players
24
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
90%
Total reviews
66,930
Pos / Neg
60,125 / 6,805
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$2.71
at $24.99
Avg playtime
9 h
across 24 players
Total tracked
221 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 24 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Blasphemous is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~37%).
Players online by hour (UTC)
Busiest around 18:00 with about 965 people in game — 2.3× as many as at 09:00, the quietest hour.

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As of September 2026, about 515 people are playing Blasphemous on Steam right now, with a 24-hour peak of 744 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 9h into Blasphemous, and at $24.99 that's about 2.78 per hour. Steam reviews are very positive.
Blasphemous costs $24.99 on Steam (USD). The average Coilr player has put 9 hours in, about 2.78 per hour.
Across 24 tracked owners on Coilr, the average playtime in Blasphemous is about 9 hours.
Blasphemous's player activity peaks around 18:00 UTC, which points to its largest audience being in the Americas region, an estimated 37% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)