
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 81h into Bejeweled® 3, and at $4.99 that's about 0.06 per hour. Steam reviews are overwhelmingly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
427
24h peak
427
Peak (tracked)
485
Coilr players
9
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
96%
Total reviews
8,127
Pos / Neg
7,797 / 330
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.062
at $4.99
Avg playtime
81 h
across 9 players
Total tracked
728 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 9 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Bejeweled® 3 is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most active in Americas, but spread across regions.
Players online by hour (UTC)
Busiest around 18:00 with about 469 people in game — 1.6× as many as at 06:00, the quietest hour.
As of September 2026, about 427 people are playing Bejeweled® 3 on Steam right now, with a 24-hour peak of 427 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 81h into Bejeweled® 3, and at $4.99 that's about 0.06 per hour. Steam reviews are overwhelmingly positive.
Bejeweled® 3 costs $4.99 on Steam (USD). The average Coilr player has put 81 hours in, about 0.06 per hour.
Across 9 tracked owners on Coilr, the average playtime in Bejeweled® 3 is about 81 hours.
Bejeweled® 3's player activity peaks around 18:00 UTC, which points to its largest audience being in the Americas region, an estimated 32% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)