Yes. Players rate it highly.
The average Coilr player has put 17h into SCP: 5K. Steam reviews are mostly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
56
24h peak
83
Peak (tracked)
153
Coilr players
9
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
79%
Total reviews
15,193
Pos / Neg
12,068 / 3,125
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
11%
1 of 9 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when SCP: 5K is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~38%).
Players online by hour (UTC)
Busiest around 03:00 with about 106 people in game — 2.1× as many as at 09:00, the quietest hour.

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As of September 2026, about 56 people are playing SCP: 5K on Steam right now, with a 24-hour peak of 83 concurrent players.
Yes, 11% of tracked SCP: 5K owners on Coilr played it within the last two weeks, and roughly 56 players are online right now. (as of September 2026)
Yes. Players rate it highly. The average Coilr player has put 17h into SCP: 5K. Steam reviews are mostly positive.
Across 9 tracked owners on Coilr, the average playtime in SCP: 5K is about 17 hours.
SCP: 5K's player activity peaks around 03:00 UTC, which points to its largest audience being in the Americas region, an estimated 38% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)