
Yes. Players rate it highly.
The average Coilr player has put 28h into THE LONGING. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
76
24h peak
76
Peak (tracked)
116
Coilr players
3
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
92%
Total reviews
7,446
Pos / Neg
6,872 / 574
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when THE LONGING is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~30%).
Players online by hour (UTC)
Busiest around 14:00 with about 95 people in game — 5.3× as many as at 05:00, the quietest hour.

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As of September 2026, about 76 people are playing THE LONGING on Steam right now, with a 24-hour peak of 76 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 28h into THE LONGING. Steam reviews are very positive.
THE LONGING's player activity peaks around 14:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 30% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)