
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 22h into Project Wingman, and at $24.99 that's about 1.14 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
161
24h peak
161
Peak (tracked)
197
Coilr players
3
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
94%
Total reviews
22,171
Pos / Neg
20,794 / 1,377
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$1.14
at $24.99
Avg playtime
22 h
across 3 players
Total tracked
66 h
No verified owner has reported a time for Project Wingman yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Project Wingman is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~37%).
Players online by hour (UTC)
Busiest around 03:00 with about 177 people in game — 2.0× as many as at 08:00, the quietest hour.
As of September 2026, about 161 people are playing Project Wingman on Steam right now, with a 24-hour peak of 161 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 22h into Project Wingman, and at $24.99 that's about 1.14 per hour. Steam reviews are very positive.
Project Wingman costs $24.99 on Steam (USD). The average Coilr player has put 22 hours in, about 1.14 per hour.
Project Wingman's player activity peaks around 03:00 UTC, which points to its largest audience being in the Americas region, an estimated 37% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)