
Yes. Players rate it highly.
The average Coilr player has put 90h into fpsVR. Steam reviews are overwhelmingly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
175
24h peak
175
Peak (tracked)
282
Coilr players
3
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
97%
Total reviews
2,357
Pos / Neg
2,291 / 66
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when fpsVR is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~32%).
Players online by hour (UTC)
Busiest around 14:00 with about 251 people in game — 1.9× as many as at 09:00, the quietest hour.
As of September 2026, about 175 people are playing fpsVR on Steam right now, with a 24-hour peak of 175 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 90h into fpsVR. Steam reviews are overwhelmingly positive.
fpsVR's player activity peaks around 14:00 UTC, which points to its largest audience being in the Americas region, an estimated 32% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)