
Yes. It's free, and players rate it well.
The average Coilr player has put 7h into Century: Age of Ashes. Steam reviews are mostly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
51
24h peak
64
Peak (tracked)
311
Coilr players
7
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
74%
Total reviews
18,353
Pos / Neg
13,636 / 4,717
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
Free
Free to play
Avg playtime
7 h
across 7 players
Total tracked
48 h
No verified owner has reported a time for Century: Age of Ashes yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 7 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Century: Age of Ashes is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~32%).
Players online by hour (UTC)
Busiest around 07:00 with about 173 people in game — 6.2× as many as at 06:00, the quietest hour.
As of September 2026, about 51 people are playing Century: Age of Ashes on Steam right now, with a 24-hour peak of 64 concurrent players.
Yes. It's free, and players rate it well. The average Coilr player has put 7h into Century: Age of Ashes. Steam reviews are mostly positive.
Yes, Century: Age of Ashes is free to play on Steam.
Across 7 tracked owners on Coilr, the average playtime in Century: Age of Ashes is about 7 hours.
Century: Age of Ashes's player activity peaks around 07:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 32% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)