Players now
4
24h peak
4
Peak (tracked)
5
Coilr players
2
This game's player count is measured about every 16 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
91%
Total reviews
5,821
Pos / Neg
5,297 / 524
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when Himno is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~32%).
Players online by hour (UTC)
Busiest around 17:00 with about 5 people in game — 2.9× as many as at 12:00, the quietest hour.

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As of September 2026, about 4 people are playing Himno on Steam right now, with a 24-hour peak of 4 concurrent players.
Himno's player activity peaks around 17:00 UTC, which points to its largest audience being in the Europe & Africa region, an estimated 32% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)