Players now
0
24h peak
0
Peak (tracked)
7
Coilr players
0
This game's player count is measured about every 22 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
89%
Total reviews
914
Pos / Neg
818 / 96
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when HYPERFIGHT is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~42%).
Peak 17:00 UTC

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HYPERFIGHT's player activity peaks around 17:00 UTC, which points to its largest audience being in the Americas region, an estimated 42% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)