
Yes. Players rate it highly.
The average Coilr player has put 153h into THE KING OF FIGHTERS '98 ULTIMATE MATCH FINAL EDITION. Steam reviews are very positive, and 33% of tracked owners still played in the last two weeks.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
72
24h peak
72
Peak (tracked)
83
Coilr players
3
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
91%
Total reviews
3,127
Pos / Neg
2,837 / 290
% positive by month
No verified owner has scored THE KING OF FIGHTERS '98 ULTIMATE MATCH FINAL EDITION yet.
Sign in to be the firstNo verified owner has reported a time for THE KING OF FIGHTERS '98 ULTIMATE MATCH FINAL EDITION yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
33%
1 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when THE KING OF FIGHTERS '98 ULTIMATE MATCH FINAL EDITION is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~35%).
Players online by hour (UTC)
Busiest around 15:00 with about 81 people in game — 2.1× as many as at 20:00, the quietest hour.

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As of September 2026, about 72 people are playing THE KING OF FIGHTERS '98 ULTIMATE MATCH FINAL EDITION on Steam right now, with a 24-hour peak of 72 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 153h into THE KING OF FIGHTERS '98 ULTIMATE MATCH FINAL EDITION. Steam reviews are very positive, and 33% of tracked owners still played in the last two weeks.
THE KING OF FIGHTERS '98 ULTIMATE MATCH FINAL EDITION's player activity peaks around 15:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 35% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)